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CAPABILITY 04 / 05

Mobile

We build mobile software for the world it actually runs in: intermittent signal, mid-range hardware, and users with no patience for spinners.

THE POSITION

The mobile bar is set by the best native apps on the device, not by other cross-platform apps. React Native clears that bar only with discipline: virtualized lists, off-thread work, local-first data, and profiling on the cheapest phone in the drawer — not the newest.

Fieldkit is our reference architecture: SQLite as the source of truth, a mutation log for sync, merge policies per entity, and a UI that never asks the network for permission to respond.

Close-up of a smartphone home screen
THE POCKET SURFACE — EDITORIAL PHOTOGRAPH · UNSPLASH LICENSE
SEC. 01WHAT WE BUILD
01iOS & Android apps from one TypeScript codebase
02Offline-first architectures with deterministic sync
03Push, background tasks & deep-link plumbing
04Performance passes — 60 fps on mid-range hardware
05App Store / Play Store shipping & release automation
06Companion apps for existing web platforms
SEC. 02STACK
React Native + Expo

One codebase, native modules where the platform demands

SQLite / WatermelonDB

The device is the database; the server is a peer

TypeScript

Shared types with the backend — sync bugs become compile errors

EAS Build

Reproducible binaries and staged rollouts

Reanimated

Gesture-driven motion on the UI thread, not over the bridge

SEC. 03ENGAGEMENT

PHASE 01

Connectivity audit

Where will this actually run? The worst network in the user’s day sets the architecture.

PHASE 02

Data model + merge policy

Every entity declares how it syncs and how conflicts resolve — before UI.

PHASE 03

Frame-budget build

Profiled on mid-range Android throughout — 60 fps is a gate, not a goal.

PHASE 04

Field simulation

72-hour offline simulations and chaos sync runs before any store submission.

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